May 21, 2012
My final project for Art 175 is the prototype for my BFA Show. It is a game set in the near future, when Gamification has become a significant social phenomenon. Every institution is rushing to use games, ubiquitous technology, and behavioral science to bolster their own legitimacy and control the actions of the people. Your [...]
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February 26, 2012
So I made this text game for my flash game development course. The assignment was to create a decision tree game, so I adapted some code I wrote for a dialog system into my new component model and turned it into a text adventure game. You play as a university student who has to go [...]
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July 14, 2011
Because I am such a generous person I am going to share with you a game idea that you can take to the bank (and you don’t even have to sign an NDA!). Goal based games rely on being able to condense the myriad variables of a situation into a single value judgement- either a [...]
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June 24, 2011
The long anticipated web release of the “smoking coffee and drinking cigarettes” game is finally online for all to play! It was made by me and the indomitable John Bruneau! Click here to play it! Assorted thoughts on the game follow.
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June 7, 2011
Here are some of the cool flash projects I did in art101b: “Portrait of a Terrible Conversation” “Do you wnat toseeywkmr?o” “Google Image Portrait Generator“
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March 5, 2011
The GDC went to GDC today. After the event a few of us went to hang out with the fine folks from Ludum Dare at an incredibly rad venue called Noisebridge (a hacker eden and community space), which makes me incredibly sad to live so far from San Francisco. I had a bit of deja [...]
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February 23, 2011
I finally participated in Klik of the Month again. Here are the fruits of my labor. As I usually do when I don’t have any ideas coming into a game jam, I grabbed random assets from the internet (space ghetto is my go to place) and program whatever comes to mind. I suppose it’s an [...]
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September 8, 2010
Kelsey’s Games It should go without saying that these games look much, much better when they’re actually in motion, and better even still when you’re playing them. They lose a lot of their charm when they’re in a static form like this. If it’s at all possible you should play them, at least the ones [...]
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April 28, 2010
Today I presented what I have done so far in the budget crisis game. I’ve been working on the interface, mostly, because I had a cool idea for how to manage the inventory, and that worked so well that it spun out into a philosophy for the entire user interface.
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April 19, 2010
Very minor update today, since I spent most of my time working on homework. I used a bunch of the code from the editor to update the game itself, now it’s an actual playable kind of thing! The source code so far (.zip) The playable game The game grid is on the left, the selection [...]
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